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On The Sea of Remembrances

On The Sea of Remembrances

2015. máj. 12.

If George Orwell did not write the 1984, then a lot of other artworks would not exist today. Bradbury: Fahrenheit; Lem: Eden; Terry Gilliam: Brazil; David Bowie; Eurythmics – and the list is not exhaustive. Oh, and of course, there is the video game titled Remember Me. Jean-Maxime Moris, creative director of the game said in an interview that originally they wanted to work on the topic of global warming with a story placed in a seaside city, but in the end (he did not say this, but he should) they renewed the cyberpunk genre. Cyberpunk was based on the technological development seen from the 1980s, and Dontnod Entertainment made it fitting for the 2010s. The style elements are very clean-cut. Neo-Paris could be Night City with its giant holo-ads, surveillance camera drones, cyberpolice and vertically differentiated social classes. This is the city you get to know in a linear story, and I must admit it enthralled me. I was fascinated not just by the orgy of visuals and the perfectly built cyberpunk environment, but everything else that strengthens these. You continuously get information about this brand new world in which guns are banned, mammoth corporations and “freely” elected dictators rule, the middle class vanished, and memories worth more than gold. The main elements of every action-adventure game are atmosphere, game mechanism and combat. I would not write more about the world setting, because I would only go into raptures over it, because the atmosphere, let’s say, carries the whole game on its back. Of course, the visuals are greatly supported by the eerie music of Olivier Deliviére, and I felt that every design element is on its proper place. Bad criticism the game received was mostly about the mechanism. It got lots of cold; in a linear story you travel between battle scenes by unmissable platform jumps, and combat almost always means fighting against more than one enemies. But I ask: Really? Are these the biggest problems? How much games do have the same mechanism? OK, you need no dexterity for climbing walls, and that means you get help in continuing the story. Platforming is simply not important here; in my opinion, it...

The Secret World — Real Virtuality

The Secret World — Real Virtuality

2014. nov. 13.

Did you ever think about what a virtual reality would be today, at your home, in a form realizable and available on any day? Hereby I mean no virtual reality in general but in a specialized form of virtual world that is not separable easily from the real one. I mean it is a virtual environment that can be considered as another world, but it mixes with our current environment. Well, I was thinking about this a lot years ago, and I believe that good (and sometimes bad) ideas can emerge in more than one head worldwide, and in the same time, of course. (For skeptics: Having no scientific explanation for something doesn’t mean that the given thing cannot exist, does it?) This real virtuality idea could be such a thing because Funcom made it and released it summertime, this year – however, the idea had the come up for this years ago, maybe in that time when I was thinking about it too. I can’t remember when had an MMO such an impressive effect on me. Anno the ad of The Secret World was considered special; besides the usual e-mail newsletters they started a Facebook application titled Secret War, in which you had to use your social network to get points and win ingame items, and a closed beta keycode if you reached the maximum. After this I was waiting for the game with the usual mix of disinterest + mild curiosity. I was watching only a few of the trailers, and I paid attention to the big words of advertising only with one eye. Then I got a beta key and started it. Perhaps the first hours will show you no novelty. Seasoned MMO-players can go forward by watching only the quality, which is good enough, 4/5 in the MMO category. So, you start in a city environment with a tutorial, then you make a jump into the Agartha, which is something like a fugue dimension with much shorter distances between locations. The first such location is the town of Kingsmouth, full of zombies. Zombies again, yes? If you can live with this gnawed bone, you may dive into the details that...

Star Wars: The Old Republic

The result is mixed somehow. The scale mostly tilts toward the better side, but the flaws are so general that makes them easy and worth to spot and eliminate. The game Star Wars: The Old Republic (SWTOR) passed the exam with good grades, but it is far from being perfect. On December 15th, 2011 they switched the servers of Star Wars Galaxies (SWG) off, but we didn’t have to wait too long, because after some days the successor, SWTOR was released. If you bought it pre-purchased, you could start your adventures sooner. Anyway, this switch-off wasn’t a real problem, because SWG was too complex, empty, unbalanced and annoyingly bugged in the same time. Related to this, the newcomer is much simpler, full of quests, and if you want, you can swing your lightsaber right from the first moments. Does it sound good? Unfortunately, this has its own price too, for example some conventionalism and inconsistency. In the character creation you can choose from four types on each side, be it the Republic or the Empire; this means two Force-user and two more ordinary characters in both case. The developers tried to make them identical by their own main story, which you need to fight through all the way alone. For example, on the Republic’s side the story of the Jedi Consuler is about a strange plague that attacks only Jedis – and it is probably spread by a mighty Sith. On level 10 you can choose an advanced class. Each character has two such options. The system is sufficiently complex to make you think about your choice, even if there are not much unique opportunities, because the characters walk on skill paths set preliminary. In any case, it’s worth to read some skill descriptions, advices and suggestions written by other players on the forums. It seems like we cannot step out of the conception that in any circumstances only the combat can be the foundation of good MMOs. Of course, one can refer to the success of WoW, but I would like to ask: Do we really need a cloned WoW titled Star Wars? Of course, this would be devoid of any sense, and...

Spider-Man: Shattered Dimensions

Spider-Man: Shattered Dimensions

2014. nov. 13.

Although I could be totally heroic for free in the microtransaction model of Champions Online, I chose Spider-Man as le mien actuelle superbe. The cause is simple: He follows my life since I was a little piglet, and though today I don’t collect his adventures anymore, but my adoration didn’t lessened a bit. This is a silent adoration sitting deep in my heart, and it is highly selective, so sometimes I judge some products unentertaining. But this is another topic, I intend to write another article about them in the future. This latest version was released in December 2010, and was made amusing. The story is embarrassing a little for me, because generally Spidey doesn’t used to meddle into world-saving quests — the comic book stories are mostly revolving around Peter Parker‘s common man characteristics, even during his super-encounters he mainly rather gets into a supporting role than being a tank of the team. In fact, in this game his teammates are he, he and himself. Well, the fundamentals: One of the returning enemies of Spider-Man, Mysterio emerges again to get a powerful, magic stone tablet from the museum (’cause there is always a stupid director of the museum who tends to exhibit some brutal artifact with minimal safety). I don’t wanna go into deeper analysis, but the above mentioned “common man characteristic” of Spider-Man are emphasized further by some of his adversaries, who are not necessary superbeings. For example, here is Mysterio, a well-learned but power-hungry prestidigitator, hypnotist and expert of special effects, without any superhuman abilities. Spidey simply jumps through his illusions, then knocks him out by a well-aimed move. The usual neglectfulness of Spider-Man causes the trouble again: This well-aimed move goes through the problematic stone tablet, which scatters in the world. To be more exact, it scatters in four worlds, and the great adventure begins. Shattered Dimensions takes the world of the Amazing Spider-Man as a starting point, and introduces three other ones. All of them were presented in various comic book series, so you get nothing new, except the unimaginably novel serving. The four settings (Amazing, Ultimate, Noir, 2099) and the characters belonging to them are offering four different...

Minority Report: Mass Effect 2

Don’t misunderstand it: “Minority report” is never about bad games. Rather it’s about enjoyable games full of flaws which, by well intentions, can be looked over during playing, but on the whole they bring the global impression about the game down. They are “ok, but…” and “I liked it, but…” types of flaws. And there is another important thing: I don’t choose games for writing minority reports because they are favorites of one or other editor of GameDroid. Of course, my favorites can be subjects of articles like this. What’s more, I would gladly read that if someone would point at the lacks and misses I didn’t see. Effect of the Masses Here, on GameDroid I already lamented about the situation of CRPGs today, and I emphasized the genre-destroying works of BioWare when they qualify their excellent action-adventure games as RPGs, in which genre these otherwise outstanding games can be only weak flicks. I was also screaming in the past when they called Mass Effect 1 a CRPG, because the running-in-tubes-shooting gameplay and the unimpressionable story contradict the labeling too much. Then Mass Effect 2 came to the shops as one of the main representatives of the genre – although, as some refinement it is often called action-RPG or shooter-RPG. For me, it remains an action-adventure game, and with this I consider the labeling topic closed. Besides being a gamer and liking adventure games I was interested in ME2 also because not only the faceless masses, but some of my friends too speak about it in superlatives. So marketing worked well: The masses drew the attention of my friends, and their opinion drew mine too. Chief Miner Let’s have a go at this: Mining is the lamest among the many legs of Mass Effect 2. Not just it eats up half or even quarter fifth of your playtime (it depends on you being exhaustive or not), but there are some major inconsequences in it. It can be seen with half an eye that you are the only miner in the galaxy. Half of the planets have rich deposits which can be depleted completely – in the same time, on a few planets there are...