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Blade Runner

And God created Man. And Man created… Do you ever heard about the genious Philip K. Dick? Or about Ridley Scott? If yes, do you know what connects these men of art? Well, if you don’t, we will help you below. Blade Runner (BR) is a classic adventure game, but to understand it fully, it’s worth to jump back in time and take a look at the dark dystopia which not just served as the foundation of this game, but it inspired such writers as William Gibson and such movies as The Matrix. To get the answer for the first question, we have to hurry back in time to 1928; one of the most determining sci-fi writers of the 20th century, Philip K. Dick was born that year. Our topic is not his life and art, so it’s sufficient to mention a few works of him: Martian Time-slip, The Man in the High Castle, The Three Stigmata of Palmer Eldritch, A Scanner Darkly. This latter was adopted to the movie screen with the same title, and there were other filmed novels and short stories of him, for example, Minority Report, Total Recall, Impostor and Screamers. A lot of the master’s art was adopted, so I’m certain I forgot some of them. Anyway, for us, one novel is more important than the others. It is titled Do Androids Dream of Electric Sheep? If you didn’t know it already, now you maybe made an uncomprehending face – this was the base of the most successful sci-fi movie beside Star Wars, the cyberpunk-noir Blade Runner (1982). Master Dick died before the first run, but he was VERY displeased with Ridley Scott’s raw version. He was annoyed mostly because of the cuts; Scott cut out the religious sects, the robot animals, and the 3rd World War with its effects by and large. So, here is the young and ambitious director, Ridley Scott. The date is 1982, and the location is America, of course. The film had an undivided success among both the common audience and the critics. It uncovered a grim future full of doubts, but somehow the noir feeling is so compelling that it grabs you. But...

Bioshock 2 — Bloody Pearl

My head hurts. For a while I’m staring at an image in a puddle, and I slowly realize the thing I see is myself. If there is still any “me” behind the helmet. In the background soft jazz is playing from a crackling radio, makes eerie contrast with the ravaged scene. Rapture. I remember. The pieces of my broken life slowly come back. There are web-like crazes in the glass dome, litter covers the ground, the walls are wet and mouldy. The music dies away. A whale passes by. The sound of its bitter song filters through the glass wall and rides away on the streets of this New-Dead-Atlantis. Silence sets and raises an unmappable feeling in me. The ocean around me is just like my mind – I see only a small part of it, and the remainder is scrammed by doubt and darkness. Eleanor! Beastly anger gushes forth in my soul when I see her face in my mind’s eye. It is followed by the beautiful eyes of Doctor Lamb, a handgun, then the cold barrel on my temple… This is the feeling of Bioshock 2‘s (BS2) first moments. The sequel of one of the most unique games in the last 5 years is advanced and conservative in the same time – or a bit stuck-in-the-mud, to tell it rougher. Rapture is the same as we got to know it, only the story and the characters changed. The first and most important thing to know is that our main hero is a Big Daddy. Aired news, previews and trailers uncovered this early, so there was no surprise when I got behind the thick helmet of a deep-sea diving suit. After the intro and the first minutes you probably will find your chin on the floor, but even at this point I must mention a little flaw that is nothing else than being a Big Daddy. Although our basic weapon is that certain scary driller that made the hair on our neck stand in Bioshock (BS), regarding gameplay it brings no significant changes. Honestly: Being a Big Daddy gives you no different experience than taking the role of Rapture’s lost savior in the...