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On The Sea of Remembrances

On The Sea of Remembrances

2015. máj. 12.

If George Orwell did not write the 1984, then a lot of other artworks would not exist today. Bradbury: Fahrenheit; Lem: Eden; Terry Gilliam: Brazil; David Bowie; Eurythmics – and the list is not exhaustive. Oh, and of course, there is the video game titled Remember Me. Jean-Maxime Moris, creative director of the game said in an interview that originally they wanted to work on the topic of global warming with a story placed in a seaside city, but in the end (he did not say this, but he should) they renewed the cyberpunk genre. Cyberpunk was based on the technological development seen from the 1980s, and Dontnod Entertainment made it fitting for the 2010s. The style elements are very clean-cut. Neo-Paris could be Night City with its giant holo-ads, surveillance camera drones, cyberpolice and vertically differentiated social classes. This is the city you get to know in a linear story, and I must admit it enthralled me. I was fascinated not just by the orgy of visuals and the perfectly built cyberpunk environment, but everything else that strengthens these. You continuously get information about this brand new world in which guns are banned, mammoth corporations and “freely” elected dictators rule, the middle class vanished, and memories worth more than gold. The main elements of every action-adventure game are atmosphere, game mechanism and combat. I would not write more about the world setting, because I would only go into raptures over it, because the atmosphere, let’s say, carries the whole game on its back. Of course, the visuals are greatly supported by the eerie music of Olivier Deliviére, and I felt that every design element is on its proper place. Bad criticism the game received was mostly about the mechanism. It got lots of cold; in a linear story you travel between battle scenes by unmissable platform jumps, and combat almost always means fighting against more than one enemies. But I ask: Really? Are these the biggest problems? How much games do have the same mechanism? OK, you need no dexterity for climbing walls, and that means you get help in continuing the story. Platforming is simply not important here; in my opinion, it...