Play harder

Darksiders II: Death Lives

Darksiders II: Death Lives

2014. Sze. 29.

If you liked Darksiders: Wrath of War, then you will love the second installment. Apart from the story that is simple like a pebble, everything is epic. The characters, the locations and generally the whole experience raise the series to such a level that I was just wondering about what can come in the third and the fourth part? Briefly for newbies: In the world of Darksiders the end came, so heaven and hell are battling and humanity is extinct. The Horsemen of the Apocalypse came, or in the first part rather just one, War, who tries to tidy up. But the Seventh Seal is not broken yet, and the Horseman was summoned by a great power to saddle the Apocalypse on him. It is typically the case of the chicken and the egg: no one can tell if the World’s End brings the Horsemen or the Horsemen bring the Apocalypse. Anyway, War does his homework with a gentlemanly cut (hmm… with some thousands of powerful cuts), and at the end he breaks the Seventh Seal. Because of this he goes to prison powerless, but his fellow companions hear the call and hurry down from the sky like falling stars. That is the point where the first part ends. The second one begins when his buddy, Death gets the general picture and looks after things to help War. It belongs to the story that the four Horsemen are members of the same race, the Nephilim, which they exterminated by themselves. They are like brothers, and this gives the motivation for Death’s quest. War mostly showed some deficiency in the area of anger management, but Death is another matter; he is not able to think little. He must pick on the biggest ones and gave no littler quest than to erase War’s sin to help the bro. If it was not enough to find it out: He wanna erase the Apocalypse and resurrect humanity. Here I must emphasize the bright twist; a Horseman of the Apocalypse, Death, the one-man-executor-squadron is fighting for the resurrection of a powerless race whose only thing to do in the multiverse is to live, mate, become sinners and saints while...

Darksiders: Wrath of War

Darksiders: Wrath of War

2014. Sze. 29.

Do you know the old, ternary apportionment of the world: Heaven is up there, Hell is down somewhere, and between them there is a planet called Earth? At the end, judgement day comes when spheres above and below are clashing together. Where else, if not in the middle realm? In the setting of Darksiders there are some great changes in the topic of the Four Horsemen of the Apocalypse. According to the Bible, they are the messengers of God, forerunners of judgement day and harbingers of doom at His command. However, in the world of the game they are the last remnants of a race created before the angels, and judged to extermination like flawed prototypes. The last four members of the race swore an oath: In exchange for their lives they keep the Law, in Heaven and Hell alike. Featuring God is always problematic, regardless of media, so the developers decided to insert the Charred Council, a lower power under Him. The Council is — strictly in my definition — less an executing but a judging authority. The relationship is between God and the Council is not entirely clear to me, but in fact, it is not so important, have no influence on the game experience. The point is: This way the game picks up some kind of gothic fantasy style, avoiding sanctimony and blasphemy alike. The beginning of the story can be guessed from the foregoing: Forces of Heaven and Hell are battling on Earth (in the present era), then the Horsemen come and the party is on. Or rather, only one Horseman comes, War, who roughly spanks everyone but the big one at the end of the intro. As a dedicated executioner, he is hated by everyone, practically, so no wonder if all the angels and demons want to kill him at sight. The real conflict starts when it turns out that War came alone, and the other Horsemen were not summoned. The Council charge him with descending on Earth by his own will, but he firmly claims that he was called. Finally he gets a simple task: Without his former power he must prove his truth or die trying. During...

Batman: Arkham Asylum

Soon, you can purchase Arkham City, the newest episode of the Batman series. In some measure, this makes a review of Arkham Asylum relevant, and on the other hand, this writing was already published on the pages of GameDroid, but it was removed because of technical issues. The article was written about the Game of the Year (GOTY) edition. In regard of mood Batman: Arkham Asylum is not a Bioshock, and there is nothing new in it, but it’s also a bloody serious action-adventure game based on comics. I even saw a little pinch of Metal Gear Solid (or Splinter Cell, for the matter) in it. “Well, there can’t be any great trouble!” I thought. Let’s see if it’s true or not! Who Is Batman? Batman is the most known superhero ever. He started adventuring in the company of numerous other DC Comics superheroes in the early times of the comics-boom, which means around 1940. Since Bob Kane dreamed him on paper in 1939, Bruce Wayne/Batman is one of the darkest and most contradictory comic-book hero. Originally, he fought with two handguns like Max Payne (without Bullet Time), and had no moral issues, when he had to make some holes on bad guys. He appeared in detective anthologies, and soon became a fav of the readers by his lack of general heroic attributes – by his dark and grim background, by rising fear in the heart of the opponent, like the embodiment of nightmares of the guilty. (In the beginning, his costume had some scent of cheap rentals, but with time drawers dreamed more and more realist dresses on him.) It’s not everything, of course, because the most important attribute of Batman is not his hardness or scariness but his aspect of being one of the best detectives of all times. So, the original Batman stories were not about fighting all night long: Sociopath supervillains tried to rise chaos in a corrupt, dark city. Batman solved cases not by fists or in the company of his stretch-costumed pals but alone like a lone wol… bat. And he mostly used his abilities as a detective. The Darker and Darker Knight In the time of this...