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Bloodline Champions — Being Lame in Beta

Bloodline Champions — Being Lame in Beta

2014. Sze. 29.

I can’t stop ranting about MMOs, and there was a time with another beta test session. It ended long ago, but since then I didn’t have any mood to start the game and play again. At the end of this article I will tell you why, but first I want to glorify the game. Maybe it sounds like I have a split mind, but this is my opinion: The game is all right, but I don’t like it. It’s not MY game and that’s all. It all started with a newsletter from Funcom (i.e.: Anarchy Online [AO]) – I was playing AO for a time, so I have a registration there – calling me to try this new flick out. I did. It was worth the time. In the newsletter mentioned above I found such sounding phrases like “Easy to learn, challenging to master” and “Bloodline Champions is set to become one of the most important games within its genre.” Not to mention the two gaming rigs I could win. I never win but what if I do after all…? I beg to inform you that Funcom delivered the goods. Indeed they created the next milestone in the category of arena-based multiplayer games. Well, it’s square that the big score is not in the requirements of the genre, because there are a number of arena games and it’s unnecessary to throw just another subgenre to the players. Possibly Funcom thought the same, because it is like this: Register, search a match, choose a character and you can grind the enemy as you can. Implicitly, the game has its own world (there are some short texts for the mood, and they plan to publish a world map, but it’s still in the lap of the gods). But what is the big novum? The keyword is: Balance. With a capital B and emphasized several times. Because there is no character development in the game, and the main ability scores are similar – regarding Hit Points there are only 10-20 points of difference among most of the characters (they have 160-180 HPs). Only the tanks have more (around 220), but they are weak in other areas. Besides,...