Play harder

A Game of Thrones

Now, what should I do? I’ve never experienced such mixed feelings. Here is a game I MUST play every day, but every day I loose the mood, then I must take it out again, because I wanna play it again. How is it possible anyway? There never was a game left such doubts in me than Game of Thrones. Here is a review in which bias fights against objectivity, and pain and disappointment join bloody battle with outstanding experiences. The Game of Thrones video game is based on a TV series that is based on a cycle of novels. There is two basic problems here: both television and game adaptations usually leave much to be desired. (Unfortunately, it is more typical in the case of games.) [All my hope is in The Walking Dead – Garcius] The reason is usually the haste, because the game should be released in time to serve the Main Product as promotion – the saliva-churning of the fans shouldn’t subside because it means less buyer of the fruit of the work. So, the stuff have to be made hastily and scratchily, and it will be remembered by the future generations regretfully at best, instead of being glorified. These types of games are mostly just morsels of marketing. I must remark that I won’t be objective a bit, because the works of George R. R. Martin, and mainly the Song of Fire and Ice cycle (that is the foundation of the TV series) is very close to my heart (and partly, to be loyal to the spirit of Gamedroid) – it inspired and transformed me as both a thinking being and an author. This is why I more or less feel these books and the world of the seven kingdoms, Westeros my own, so I watched the adaptation for television very censoriously, and I wasn’t entirely satisfied with the result. I don’t say that the series is bad, what’s more, it brought so many new fans for Westeros that it would never get by the printed version. Don’t beat about the bush; this is one of the most costly and most successful series recently, and it made a lot of...

Fable III

Fable III

2014. nov. 11.

The term “role-playing game” is not about a character sheet. By this fact Fable III shows the fig to all the story-driven action, adventure and/or hack’n’slash games that try to make you believe they have something to do with the CRPG genre, just because they have a character creation and/or development system. Here and now we can tell they have not. Because the lack of character creation one can believe Fable III is more like a JRPG, but the similarity stops here. You don’t have to play through a linearly written story — of course, there is a story, but most of the time you can go forward as you wish, and a lot of things depend on your actions. Let me tell that 30% of the game is story, one fifth of it is combat, and the rest (you count it right: half of it) is partly treasure hunt, partly a free associating social RPG. Unfortunately, the second episode wasn’t released on PC, but in its time the first Fable squarely showed that combat is only a necessary but not basic element of a fantasy game. Opponents could be defeated easily, so combat couldn’t hinder you in exploring the story, which was an essential hero tale. The mere slip of a boy became a powerful hero that cleaned his homeland by weapons and magic. This was a simple but perfect foundation spiced with some fashioning, posing, love (even between the same sexes) and chicken kicking. In Fable common people are not just garnish for the main meal but organic parts of the interaction between the player character and the world. In the third installment this was lifted to such a high level that literally amazed me. Fable III supplied me with everything I felt missing from CRPGs in general: You can be friends, you may run errands, you can love each other, fuck (The Legendary Condom of the Gods +5 — no comment), get married, maybe you get an STD, give birth to a bastard, etc. Or you can go on the other way and build your kingdom on intimidation, sacking and tyranny. Because you will be a king or queen, and that’s...

Champions Online: Free for All ― Lonely Heroes Club

Champions Online: Free for All ― Lonely Heroes Club

2014. Sze. 29.

  Once upon a time, after the release of the game I tried the paying version out in a free weekend, and I wrote my first impressions about Champions Online, but that is not actual anymore. Cryptic Studios (they gave us the Star Trek MMO too) restarted the whole heroismo in a partly free version with microtransactions. What you basically must know about the game can be summarized in short: The game system and the setting is based on Champions PnP (Pen and Paper) superhero role-playing game, and the microtransaction model doesn’t decrease the enjoyment level. Of course, if you pay for the game, you get more possibilities, but that doesn’t mean that you can be stronger with the bought options. For example, you can entirely customize the powers and appearance of your hero, while free players can improve their characters only in given directions. However, because only the style and the side effects (stunning, freeze, poison, etc.) make differences between the powers, paying players get no better or stronger things, but they have significantly more options. Mentioning style… How can a superhero video game grab players who doesn’t know the original PnP role-playing game? With style, of course. There are no Marvel or DC comics characters known by millions to make the setting unique. The gameplay is the same as offered by other MMOs and superhero games: You beat the bad guys and take the reward. Graphics is prime, but this is a requirement nowadays. What do remain, if not the style? And the game is stylish, that’s a fact, or I can write that it’s rioting in cool elements. So that somewhere I can’t even interpret the abundance offered by the developers. It’s because I have a character, it’s appearance was made unique during character creation, and I don’t wanna change it. Well, a few days ago I gave her a cape, but I don’t get used to the sight and I’m not sure I will keep it. In words, I have a unique toon and I wouldn’t buy 99 percent of the costumes in C-Store even if I could. Maybe the devices and some other things, but I don’t feel the...