2014. nov. 14.
I picked up on this game earlier, because there was some hurrah about its physical engine. In that time only North America and the Far East could play it, but today there is a European server too, so it came on and I tried it out, and since then I can’t really put it down. If I had to write a shortlist with the best MMOs of the world, Vindictus would be in the first ten. Maybe in the first five. Yeah, I admit it; the first twenty or twenty-five levels come easily, you quickly grow above your enemies, but starting on the third location you must pull up your socks. Broadly speaking, a game of real challenges and solo or team tactics starts here. Although character creation gives not much opportunities, the prologue is impressive. Its excellent quality is only one thing: besides, you can get an insight into gameplay and physical engine alike, and it lays the foundation of the main story – I don’t ask more from an intro. I would be glad if there are some more cutscenes in the continuation, but on the whole we can set this aside. An interesting element of the game is that you get no quests but you take part in shorter or longer stories in a war situation. If you are interested only in action, perhaps you will find it boring that sometimes you have to walk in circles around the town just to talk a heap of NPCs and get to the next step of the story. However, when it’s time for action, the real merit of Vindictus suddenly show itself. And it means indistinguishable levels of difficulty, an excellently working point system, and a nicely wrought physical engine. Because it’s not the same if you fight a Battle either on normal or hard level of difficulty. On normal level you will have not much trouble with your opponents, but on hard level the damage and accuracy of their attacks is increased, so you have to pay attention to not to be hit by them. Bosses attacking fast or in unexpected directions won’t make it easy. And how can a point system...
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