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Vindictus — Season 2

Vindictus — Season 2

2014. nov. 14.

Well, as I mentioned earlier, Vindictus is on my Top 5 list of MMOs, and that was deserved by a pleasantly presented prologue, a coherent story, a finely tuned development system, and a destructible and weaponized environment, which latter is still not widely used in MMOs. Besides, Vindictus can stay on my Top 5 MMOs list, because it is improved continuously. I didn’t play it for years, so I couldn’t lure my old character out to the sun (but I couldn’t use her name either), but there was no worry about it. Since the publication of the article linked above there came three new characters, some serious Raids, and new game content called Season 2. (And ‘Episode 3’, and… —Garcius) The instance system changed not a bit; you still board a ship alone or with a little team, then there comes the hack’n’slash on the selected difficulty level and tricky skills for tearing the mobs apart. About the new Raid locations it is enough to mention that in spite of the earlier stages these offer rougher tasks done by bigger teams fighting against exceptionally hard bosses. However, the new characters are worth to be detailed a bit. I did not write about the older ones, because they embody the basic types: the knight Fiona builds on shield defense, Lann is an attacker with two swords, and the sorceress Evie throws fire and ice. The new threesome shows the extremities. Like Lann, Vella slashes around with twin swords, but her acrobatic style makes her a meat mincer built into a spinning-top. She reacts with easy jumps and direction changes for every button pushed, and instead of any block she protects herself by doing fast dodges. On the area of heavy beating, Karok offers a relatively easy playing style. This big guy walks with a waist-wide battle pillar on his shoulder, and the lower level boss fights are only about knocking the opponent out, then beating him till he comes to his senses. Then knocking him out again, then beating him till he comes to his senses. Then knocking him out again… Later the play with Karok goes harder, for example he will be able to...

Vindictus

Vindictus

2014. nov. 14.

I picked up on this game earlier, because there was some hurrah about its physical engine. In that time only North America and the Far East could play it, but today there is a European server too, so it came on and I tried it out, and since then I can’t really put it down. If I had to write a shortlist with the best MMOs of the world, Vindictus would be in the first ten. Maybe in the first five. Yeah, I admit it; the first twenty or twenty-five levels come easily, you quickly grow above your enemies, but starting on the third location you must pull up your socks. Broadly speaking, a game of real challenges and solo or team tactics starts here. Although character creation gives not much opportunities, the prologue is impressive. Its excellent quality is only one thing: besides, you can get an insight into gameplay and physical engine alike, and it lays the foundation of the main story – I don’t ask more from an intro. I would be glad if there are some more cutscenes in the continuation, but on the whole we can set this aside. An interesting element of the game is that you get no quests but you take part in shorter or longer stories in a war situation. If you are interested only in action, perhaps you will find it boring that sometimes you have to walk in circles around the town just to talk a heap of NPCs and get to the next step of the story. However, when it’s time for action, the real merit of Vindictus suddenly show itself. And it means indistinguishable levels of difficulty, an excellently working point system, and a nicely wrought physical engine. Because it’s not the same if you fight a Battle either on normal or hard level of difficulty. On normal level you will have not much trouble with your opponents, but on hard level the damage and accuracy of their attacks is increased, so you have to pay attention to not to be hit by them. Bosses attacking fast or in unexpected directions won’t make it easy. And how can a point system...

L. A. Noire

L. A. Noire

2014. nov. 11.

GTA IV killed my trust in Rockstar Games, but I gave them another chance with the L. A. Noire. I didn’t regret it. Although I’m still suspicious about the fifth installment of GTA, in the case of Noire very few bad word comes into my mind. It is because Rockstar made a big step and raised its TPS-adventure-driving receipt to a new height; started to mix mediums. Even the title tells a lot: L. A. as Los Angeles, and Noire as that certain film noir from the 40s which means dark crime dramas with moral questions in them. Thus, based on the title it is given that the game world is Los Angeles in the 40s, supposedly, and there is a strong connection with film noir. Let’s add the gameplay well known from the GTA series and a little extra; besides shooting and car chasing you have to find tracks and lead interrogations. This latter two game element perks the almost boring Rockstar-style up in such a measure that forgave the repetitive characteristic easily. Because there is some repetition here too – tell me a game in which there isn’t some. You are a detective, so do the bebop and find some evident, investigate the crime scene, drive here and there, interrogate some people, shoot them and chase their cars. These are the constant elements of the game, only the order changes, and this wouldn’t be enough to make the game more than a monoplane flick. However, with the above mentioned mix of mediums Noire became a game that should be called rather an interactive series of movies than only a game. Computer game is mixed with movie, and not a little. With the triple frame you get more than twenty stories that is told with the instruments a in the environment of film noir; you can even switch the screen to monochrome, if you feel the atmosphere more authentic this way. In the meantime you can find yourself watching cutscenes again and again, and movie intertwines with game and vica versa. But this doesn’t necessary mean a linear story-leading. The brightness of Noire presents itself partly here; although there always is someone being...

Champions Online: Free for All ― Lonely Heroes Club

Champions Online: Free for All ― Lonely Heroes Club

2014. Sze. 29.

  Once upon a time, after the release of the game I tried the paying version out in a free weekend, and I wrote my first impressions about Champions Online, but that is not actual anymore. Cryptic Studios (they gave us the Star Trek MMO too) restarted the whole heroismo in a partly free version with microtransactions. What you basically must know about the game can be summarized in short: The game system and the setting is based on Champions PnP (Pen and Paper) superhero role-playing game, and the microtransaction model doesn’t decrease the enjoyment level. Of course, if you pay for the game, you get more possibilities, but that doesn’t mean that you can be stronger with the bought options. For example, you can entirely customize the powers and appearance of your hero, while free players can improve their characters only in given directions. However, because only the style and the side effects (stunning, freeze, poison, etc.) make differences between the powers, paying players get no better or stronger things, but they have significantly more options. Mentioning style… How can a superhero video game grab players who doesn’t know the original PnP role-playing game? With style, of course. There are no Marvel or DC comics characters known by millions to make the setting unique. The gameplay is the same as offered by other MMOs and superhero games: You beat the bad guys and take the reward. Graphics is prime, but this is a requirement nowadays. What do remain, if not the style? And the game is stylish, that’s a fact, or I can write that it’s rioting in cool elements. So that somewhere I can’t even interpret the abundance offered by the developers. It’s because I have a character, it’s appearance was made unique during character creation, and I don’t wanna change it. Well, a few days ago I gave her a cape, but I don’t get used to the sight and I’m not sure I will keep it. In words, I have a unique toon and I wouldn’t buy 99 percent of the costumes in C-Store even if I could. Maybe the devices and some other things, but I don’t feel the...