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The Witcher 3: Wild Hunt

Posted by on 2015. Sze. 13.

Ahogy az ilyenkor illik, visszaolvastam, mit írtam anno a The Witcher 2-ről. Összefoglalva: rövid volt és bugos, mégis sikeresen megújította a CRPG műfajt. A játékos annyira elmerült a csodálatos grafikában és az eseményekben, hogy még a terepek korlátozott bejárhatósága sem volt igazán zavaró. Mindehhez hozzávesszük, hogy a szerteágazó történet nem csak lehetővé, de szinte kötelezővé tette az újrajátszást, és így máris érthető, miért vált a játék annyira népszerűvé. Az is tökéletesen érthető, hogy a sorozat ilyen erős folytatása után miért várt mindenki nagyon-nagyon sokat a harmadik résztől. Előrebocsátom, hogy meg is felelt az elvárásoknak, viszont pont emiatt alakultak ki bizonyos hibái. A The Witcher 3 (TW3) -ról az volt az első benyomásom, hogy olyan, mintha a második rész free roam változatának készült volna, csak még nagyobb és még szebb. A szabadságfaktor óriási, néhány sztorihelyszín kivételével bárhová elmehetsz, bárkivel beszélhetsz, és gyakorlatilag minden szintfüggetlenül elérhető. Mindezt két akkora területen kapod meg, hogy csak a hozzám hasonló felfedezők ütköznek bele a határokba, miután órákat hajóztak-futottak-lovagoltak mindenféle tengereken, pusztákon, erdőkben és hegyoldalakon. A terep tényleg óriási és változatos. Valószínűleg pont emiatt nem sikerült megoldani,...

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Metal Gear Solid HD-felújítások

Posted by on 2015. feb. 20.

Kissé rendhagyónak tűnhet, hogy egy konzolos játékcsomagról írunk egy javarészt PC-s oldalon, de a két platformtípus közötti átiratok és portok is részét képezik a PC-s játékvilágnak. Én is PC-s játékosként kezdtem, és ma is annak vallom magam, de sohasem voltam olyan begyöpösödött és morcos, hogy csak azért utáljak valamit, mert… legyen bármi oka. (És a GD maximálisan támogat ebben — Garcius) Már ős PC-s koromban is érdekeltek bizonyos konzolos játékok, bár egy ideig csak álmodoztam róluk. Végül csak eljött a portok kora (Resident Evil, Silent Hill, Metal Gear Solid, Final Fantasy 7-8), illetve az emulátorok kora is. Szerintem nem létezik olyan konzol-emulátor, amit nem próbáltam ki. Klasszikus PC-s játékokon nőttem fel, de mivel abban is mindig a különlegességet kerestem, illetve mert nem a PC-s játékok érdekeltek, hanem maga a Videojáték, törvényszerűen megismertem a konzolok világát is. Mindent összevetve, majdnem mindent ismerek, kezdve a C64, az Amiga és az Atari ősöktől a NES-en és az N64-en keresztül egészen a PS2-ig, az Xbox360-og, a PSP-ig, Gameboyig, és a DS-ig… A konzolokat mindig is jobbára a Japán piac, a japán játékok uralták, ebből is...

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Retró

Posted by on 2014. jan. 13.

Lassan húsz éve, hogy gyermekkorom meghatározó játéka meglátta a napvilágot. 1989–ben először SEGA játékkonzolokra jelent meg a ma már igazi legendává érett Golden Axe hack’n’slash akciójáték, majd egy évvel később elkészült a PC átirat is, amely hazánkban persze jóval később jelent meg. Érdekes, de ez volt az egyetlen olyan játék, amelyet előbb játéktermi gépként ismerhettem meg. Balatoni családi nyaralás, vagy épp tokaji fürdőzés? Ebbe a játékgépbe mindenhol belebotlottunk szüleim „örömére”, és jöhetett a kuncsorgás a zsetonért. Persze, nem állt távol az akkori gyerekektől a Golden Axe világa, hiszen a Conan, a Barbár de még inkább a Kockásból ismert Rahan történetek is hasonló háttérrel és világképpel rendelkeztek. Így nem meglepő, hogy a Golden Axe hatalmas népszerűségnek örvendett a rendszerváltás után, s ugyan ki ne szeretett volna belebújni a kigyúrt barbárok bőrébe, hogy hatalmas fejszével vagy karddal apríthassa az ellenséget?! A játék egy tipikus sidescroller akciójáték volt, amely teljes egészében nélkülözte a korszakra oly jellemző platform-elemeket, és kizárólag a látványos akcióra fókuszált. A történet egy tipikus középkori és Conan-védjegyeket felelevenítő fantasy világban játszódott, melyben szokás szerint egy főgonoszt kellett leküzdenünk, nevezetesen Death Addert....

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Egyéb

Start New Game Plus

Posted by on 2014. Júl. 10.

Egyszer régen cikkíróként kezdtem a baráti társaság által alapított GameDroidnál. Hamarosan szerkesztő lettem, majd idővel, ahogy az akkori főszerkesztők (padavan és Somesz, a játékok minden istensége áldja nevüket!) lassan abbahagyták, úgymond megörököltem a lapot. Minden jól ment, a GameDroid lassan növelte látogatóinak számát, míg végül egy hülye török hackbot belemászott, hogy reklámokat kínáljon az olvasóinknak. Akkoriban majdnem feladtam, elsodort az élet, és bár elfogadtam az SFPortal felajánlását (ezúton is köszönet érte és örök hála) a tárhely és az új motor tekintetében, még sok töketlenkedés kellett, mire eljött ez a mai nap. Megpróbáltuk újjáéleszteni a GameDroidot, de az egész adatbázis tönkrement. Sajnálom a régi, regisztrált és több-kevesebb rendszerességgel hozzászóló, de állandó olvasókat, remélem újra ránk találnak. Megpróbáltunk ugyanolyanok maradni, mégis megújulni. A logó a régi, a mottó valamivel újabb, a külső kissé megváltozott. A régi cikkekből sikerült összeszedni nagyjából hetvenöt darabot, sőt, még a kétnyelvűség is visszatér, csak némi időbe kerül, mire újraszerkesztünk több mint ötven angol nyelvű cikket. Mindemellett a GD továbbra is azt kínálja, amivel régen többezres olvasótábort gyűjtött: minőségi és szubjektív cikkeket régi és új játékokról a Retró és...

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Recent Posts

Of Orcs and Men — Green Revolution

Of Orcs and Men — Green Revolution

2014. nov. 12.

Generally I like crossovers in every area, because if the creators are combining the elements of various genres well, the mix can be something good, even if the product shows no really new or unique content in the depths. Since the re-adoptation of Blood Bowl the name of the french Cyanide started to be the synonym of quality entertainment, and the fine-tuned crossover of Of Orcs and Men wrote it onto the list of companies drawing attention. Even the title grabbed my attention, because it refers to Steinbeck‘s Of Mice and Men, and the similarity goes further. We get the small and agile character as well as the slow giant, and there is a sentence in the synopsis of the book that fits well on this very game: “…clinging together in the face of loneliness and alienation.” The trailers bought me with the story: Humans wage total war against the greenskins, a part of the orc race is already eradicated, and the other part is mostly enslaved. But humans did not take an important thing into account: The orcs seem wild, unorganized and barbaric on the outside, but in fact they have an advanced culture with mostly strength-based but solidly contoured power hierarchy in it. And, you know, they have an elite squad. These elites are the Bloodjaws, and have a jaw tattoo on the right breast – and of course the main hero, Arkail is a part of the team. You get the mission summarized in a very orcish way: Get through the wall, search and kill the emperor! Really, this is it. But the completion is much more difficult than the summary of the mission. The first and most important thing: They hire a guide for you to lead you through the city wall. He is no other than Styx, the only goblin in the world ever heard speaking and ever showed signs of intelligence. Not to mention, he is the narrator of the story and swearing is not far from him. So that’s it, you have the odd couple, and their only mutual attribute is their green skin. The differences would make an enormous list, so I stick to the essentials....

Minority Report: Mass Effect 2

Don’t misunderstand it: “Minority report” is never about bad games. Rather it’s about enjoyable games full of flaws which, by well intentions, can be looked over during playing, but on the whole they bring the global impression about the game down. They are “ok, but…” and “I liked it, but…” types of flaws. And there is another important thing: I don’t choose games for writing minority reports because they are favorites of one or other editor of GameDroid. Of course, my favorites can be subjects of articles like this. What’s more, I would gladly read that if someone would point at the lacks and misses I didn’t see. Effect of the Masses Here, on GameDroid I already lamented about the situation of CRPGs today, and I emphasized the genre-destroying works of BioWare when they qualify their excellent action-adventure games as RPGs, in which genre these otherwise outstanding games can be only weak flicks. I was also screaming in the past when they called Mass Effect 1 a CRPG, because the running-in-tubes-shooting gameplay and the unimpressionable story contradict the labeling too much. Then Mass Effect 2 came to the shops as one of the main representatives of the genre – although, as some refinement it is often called action-RPG or shooter-RPG. For me, it remains an action-adventure game, and with this I consider the labeling topic closed. Besides being a gamer and liking adventure games I was interested in ME2 also because not only the faceless masses, but some of my friends too speak about it in superlatives. So marketing worked well: The masses drew the attention of my friends, and their opinion drew mine too. Chief Miner Let’s have a go at this: Mining is the lamest among the many legs of Mass Effect 2. Not just it eats up half or even quarter fifth of your playtime (it depends on you being exhaustive or not), but there are some major inconsequences in it. It can be seen with half an eye that you are the only miner in the galaxy. Half of the planets have rich deposits which can be depleted completely – in the same time, on a few planets there are...

Lord of the Rings Online ― Multisolo

Lord of the Rings Online ― Multisolo

2014. nov. 11.

When talking about fantasy MMOs, LotRO mustn’t be left out. This online variation of the the world of Lord of the Rings is worthy of the big ancestor and namegiver, and although gameplay is not so unique, you won’t find too many flaws in it. It is free since September (2010.), for which cause it was left by thousands and started by millions, so the conversion seems like a valid pull. There is a disagreement on the web between the fans of f2p (free to play) and pfp (pay for play), but I won’t go into it: I see reasons in both the fully paying and the microtransaction model alike. I rather write about the game. The American publisher, Turbine (and Codemasters in Europe) follows the same principle in LotRO than in Dungeons and Dragons Online (DDO): A free player can have such points that he/she can use for paying in the online store of the game, so this way even free players can have almost anything that paying players get. While in DDO you need to complete the quests again and again (this repetition was why I get bored of it time and time again, but otherwise it’s a good game), LotRo handles this part of the system as a separate type of tasks. These are the heroic deeds, and although they are in a defined number, but playing with two characters (free game allows only two) you still can get enough Turbine Points to get horses, maybe remove the money cap, buy some quest packs (each belongs to one or other lands of Middle Earth), etc. If you create the two characters to augment each other in ways, you can easily find yourself undecided regarding which one you will play next time you start the game. I ran forward a little. I was at the tasks: Besides heroic deeds there is an epic story, and between the quests of it you can handle all the sidequests, your hobby, your crafts and the events of the war. Ups, this sounds a bit too many in the same breath — indeed it is. It is so many that I mostly neglect the main story,...

LEGO Harry Potter: Years 1-4 — Family Magic Fun

LEGO Harry Potter: Years 1-4 — Family Magic Fun

2014. nov. 11.

Unfortunately, there are only a few unique games in the front lines offering fun to a family. Among them there are almost the whole LEGO series, and I don’t remember any more at the moment. A lot of people got shaking with nerves when they hear the terms LEGO or Harry Potter, but if you can step over your prejudices, you will have a good chance of having fun. Once upon a time LEGO Star Wars gave pleasant experiences, but today I wouldn’t play with it. I wouldn’t, after the controls were much better in the second part, what’s more, a few games later we could push it on split screen. By the time they put the first four Harry Potter movies into a LEGO video game, Traveller’s Tales programmers could put all the pieces together proficiently. Gameplay is the same here as what infants in nappy used to play with little colorful building cubes: go and smash everything apart. Of course, there are more difficult tasks than this, and sometimes the game puts your dexterity to the test, but on the whole you always move on a smash/collect line. This is not so enticing, is it? However, LEGO stuffs are really not about gameplay. Maybe it sounds strange that the point of a whole video games series is not about what to do and how — but this is surely the point where LEGO series become family entertainments. Littlest ones (I don’t write age, because it’s up to the parents when they let their children watch computer games) get pretty cute figures, and not so little ones can not only roam around in the scenes of one of the most popular movie series, but they can do it with a bro, a sis or a friend. Because LEGO games are basically cooperative. After they here come the twenty years old kids, who don’t necessarily fill their free time with video games, but they doesn’t necessarily count as a targeted audience. Fathers (and in fortunate cases, mothers) replacing them on the game market, because the jokes balance between the “childish” and “adult” categories relatively good. And so we listed three groups which can have...

L. A. Noire

L. A. Noire

2014. nov. 11.

GTA IV killed my trust in Rockstar Games, but I gave them another chance with the L. A. Noire. I didn’t regret it. Although I’m still suspicious about the fifth installment of GTA, in the case of Noire very few bad word comes into my mind. It is because Rockstar made a big step and raised its TPS-adventure-driving receipt to a new height; started to mix mediums. Even the title tells a lot: L. A. as Los Angeles, and Noire as that certain film noir from the 40s which means dark crime dramas with moral questions in them. Thus, based on the title it is given that the game world is Los Angeles in the 40s, supposedly, and there is a strong connection with film noir. Let’s add the gameplay well known from the GTA series and a little extra; besides shooting and car chasing you have to find tracks and lead interrogations. This latter two game element perks the almost boring Rockstar-style up in such a measure that forgave the repetitive characteristic easily. Because there is some repetition here too – tell me a game in which there isn’t some. You are a detective, so do the bebop and find some evident, investigate the crime scene, drive here and there, interrogate some people, shoot them and chase their cars. These are the constant elements of the game, only the order changes, and this wouldn’t be enough to make the game more than a monoplane flick. However, with the above mentioned mix of mediums Noire became a game that should be called rather an interactive series of movies than only a game. Computer game is mixed with movie, and not a little. With the triple frame you get more than twenty stories that is told with the instruments a in the environment of film noir; you can even switch the screen to monochrome, if you feel the atmosphere more authentic this way. In the meantime you can find yourself watching cutscenes again and again, and movie intertwines with game and vica versa. But this doesn’t necessary mean a linear story-leading. The brightness of Noire presents itself partly here; although there always is someone being...

Golden Axe – Still Deserves the Gold

Around twenty years ago the determining game of my childhood was born. In 1989 it was released for SEGA consoles at first, and by today it became a real legend. After just one year the hack’n’slash action game, Golden Axe was ported to PC (of course, it was available in Hungary much later). A tiny comment: It was the only game I got to know first in the form of a gaming-room machine. The family was on holidays at Lake Balaton… or in Tokaj? It doesn’t matter: the machine was there everywhere for not the delight of my parents, because I always asked for coins. In that time Golden Axe wasn’t far from the imagination of children, because the barbarian king, Conan, and the Rahan comics were in fashion and have similar setting. The game’s popularity was not surprising, because who didn’t want to be big and strong like a barbarian who hacks the enemy with a huge hatchet or sword?! It was a typical side-scroller action flick and completely lacked of the standard platform elements of that time. It was focused only on the spectacular action. The story was set in a world with common middle-age and Conan trademarks, and you had to kill the main boss of the villains, namely Death Adder. I heard and said the name so many times that it was almost burnt into my mind. I can’t even imagine the beginning of the nineties without this evil death knight. Golden Axe offered three playable characters with different abilities. The dwarf had weak spells but extraordinary damage dealing ability, mincing everyone with his double edged hatchet. The barbarian represented the golden mean with his average spells and sword. The red clothed amazon got numerous fans by her very strong spells and weak weapon. I don’t have to mention what character was chosen by my elder sister and brother – yes, only the dwarf remained for me. Of course, to reach Death Adder you had to decimate his servants first. Several locations waited for the heroes, and every level ended in an epic fight against some boss or a mass of enemies. The game had fantastic combat system – after...

Games and Gals

Games and Gals

2014. nov. 11.

By title a regular Gamedroid-reader can believe that this article will tell about the little pictures with attractive girls on them on the left side of this page. However, I have to tell you that it’s not. In the same time the title is not misleading, because I wanna tell you about games and girls in general. Although, the public of GD and similar sites can be described mainly with masculine attributes, but there are lots of evidence on games can catch girls too. Two ladies wrote articles about a CRPG and an MMORPG to one of our partner sites, the Rejtett Uradalom (Hidden Manor). Personally I got to know three female friends of mine in an MMO. It turned out about another one of my female friends that she is fond of The Path. Furthermore, putting tiny personal experiences aside, don’t forget Bella Online with its unbelievable list of walkthroughs, to tell only one example – it’s unbelievable considering BO is a site for women. It’s unpleasant in many ways but somehow game developers basically rule women out of possible target audience, and if not, they approach the topic a bit idiotically. Unfortunately, it is especially worth attention when a girl game is not full of bugs. No, it’s not about the leaping and dressing of Holly Hobbie and Strawberry Shortcake on java flash but the more serious stuff. One of the popular series, Star Stable offers nicely constructed horse games for young girls. You have to take care of your horse and you can ride races with it. Besides, you can do lesser tasks to help around the stable and for the people in the village nearby. All of these runs in GTA-style and with decent graphics – and with a pile of bugs which sooner or later will teach little girls how to swear. The similarly popular Pet Vet series was fabricated apparently by typical man brains. It contains so heavy elements of building and economical strategy that only a few hours of play was enough for me to ruin the whole African pet hospital. Not to mention that it has a serious limitation of choosing the language of the game:...

A Game of Thrones

Now, what should I do? I’ve never experienced such mixed feelings. Here is a game I MUST play every day, but every day I loose the mood, then I must take it out again, because I wanna play it again. How is it possible anyway? There never was a game left such doubts in me than Game of Thrones. Here is a review in which bias fights against objectivity, and pain and disappointment join bloody battle with outstanding experiences. The Game of Thrones video game is based on a TV series that is based on a cycle of novels. There is two basic problems here: both television and game adaptations usually leave much to be desired. (Unfortunately, it is more typical in the case of games.) [All my hope is in The Walking Dead – Garcius] The reason is usually the haste, because the game should be released in time to serve the Main Product as promotion – the saliva-churning of the fans shouldn’t subside because it means less buyer of the fruit of the work. So, the stuff have to be made hastily and scratchily, and it will be remembered by the future generations regretfully at best, instead of being glorified. These types of games are mostly just morsels of marketing. I must remark that I won’t be objective a bit, because the works of George R. R. Martin, and mainly the Song of Fire and Ice cycle (that is the foundation of the TV series) is very close to my heart (and partly, to be loyal to the spirit of Gamedroid) – it inspired and transformed me as both a thinking being and an author. This is why I more or less feel these books and the world of the seven kingdoms, Westeros my own, so I watched the adaptation for television very censoriously, and I wasn’t entirely satisfied with the result. I don’t say that the series is bad, what’s more, it brought so many new fans for Westeros that it would never get by the printed version. Don’t beat about the bush; this is one of the most costly and most successful series recently, and it made a lot of...